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NPC Generator

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Advanced [show]


Raymond Tindall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His brown hair is braided into rings. He has several tiny ruby earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he uses money and sex appeal to get what he needs

Flaws: Shy. Bonds: Rich, Attractive, Guardian, Criminal record. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Raymond Tindall, Male Human Commoner 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Findex Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. She has red crest. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a small toy that she constantly fidgets with.

History: She was born several months after her mother was called into army service. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To settle down with her crush; and she's in love

Flaws: Addict. Bonds: Attractive, Military, Criminal record, Has a crush. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Findex Hshhsstoroth, Female Dragonborn Warrior 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 4 (-3)14 (+2)
Skills Insight -1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Two Llamas On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a pastel top hat and pastel clothes. His whole body is exceptionally muscular. His beige fur is long and unkept. He has hazel eyes and a pastel hat with a black feather.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Two Llamas was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Two Llamas was born on a far southern mountains where he grew up under the tutelage of his father, an expert Gardener. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant, Poor, Adventurer. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Two Llamas On the Water, Male Tabaxi Cleric 8
Medium (6'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kildrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Kildrak Brazzik, Male Dwarf Fighter 8
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 15 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Allure, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear green tank tops with grey skirt. Her black hair is thinning but still full. Her fierce black eyes like to dwell on things.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. Shax is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Shax Allure, Female Tiefling Warrior 3
Medium (4'9") Tiefling, Lawful Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3100 sp. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Mardred Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this woman has the majority of her body covered in plate. She keeps her auburn hair in a flapper bob. She wears crescent spectacles with a black brim.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Mardred reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Mardred and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Mardred Goldfinder, Female Dwarf Fighter 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Menny Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her ceremonial dagger ready. Her brown hair is well kept. Her amber eyes are passionate and lively.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments

History: Sold as a small child to a slaver, Menny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal dancing training, and achieved minor success. She was granted psionic powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted, Artistic. Bonds: Mentor. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Menny Wildwander, Female Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 25000 sp.


Social Check DCs

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