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NPC Generator

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Advanced [show]


Vepar Carrion, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears baggy green pantaloons and a black scarf. She wears a broad hat to hide her balding. Her red eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in a small island village. Vepar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: She has a rivalry with the Church that dominates her actions; and she's looking for her big break

Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Adventurer, Religious. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Vepar Carrion, Female Tiefling Warlock 5
Medium (4'7") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Adrik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His hair is cut close to his head. His gray eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south, but his parents moved at a very young age to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Dragonborn compassion; and he's repulsed by the pc

Flaws: Antagonistic, Mundane, Racist. Bonds: Nature, Immigrant. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Adrik Lutgehr, Male Dwarf Monk 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 9 (-1)6 (-2)
Skills Athletics +5, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp. Brown-green garnet (40 gp).


Social Check DCs


Rael Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length silver hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. Rael was born on a far western island where he grew up under the tutelage of his father, an expert Weaver. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Rael Shupe, Male Half-Elf Barbarian 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 63 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 16 (+3)17 (+3)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Draconic, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Rose (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish black hair is in a traditional bowl cut. His eyes are hazel and beady.

Personality: He is irascible and easily irritated. He takes great joy in being the best Stableman in town.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Erky Miggledy, Male Gnome Sorcerer 6
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp. Moonstone (80 gp). Chrysoprase (80 gp). Black opal (1400 gp). Blue-white diamond (2000 gp).


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to cover his moderate length brown fur. He wears large thick round spectacles.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He worked as a nervous Architect and found it very stressful. He then took over the family business and is one of the better Architect for hire.

Motivation: To be a Bowyer again; and expand his business

Ideals: Logical, Artistic. Bonds: Attractive, Job. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Shadow Grass, Male Tabaxi Ranger 7
Medium (5'11") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Athletics +6, Deception +5
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp.


Social Check DCs


Naal Aloro, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His hair is cut close to his head. His face is scarred and worn.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Naal studied abroad. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Insane, Selfish. Bonds: Adventurer. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Naal Aloro, Male Elf Sorcerer 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1400 sp.


Social Check DCs


Kelter Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a white cloak and cross-gartered brown stockings, he is not a threatening figure. He has no hair. This hazel eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor, Criminal record. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Kelter Brushgather, Male Halfling Barbarian 14
Small (2'11") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 136 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 500 pp. 1 Medium magic item.


Social Check DCs

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