Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Cockaby was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cockaby's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Adventurer. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 8000 cp.
Joser Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His silver hair is lengthy. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions; and to be a armorer again
Ideals: Optimist. Flaws: Addict. Bonds: Poor, Religious, Job. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 110 pp.
William Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He has a long silver beard with little hanging trinkets. His eyes are a pleasant brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Herbalist, but he got bored and became a Fletcher. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and to protect his home
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Job, Guardian. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nora Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized red coat. She has a slight overbite and is overall scrawny. She has a long silver ponytail with little hanging trinkets. Her fierce violet eyes like to dwell on things.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Like her mother and her brother before her, after school she went straight into learning to become a Dilettante. She became a Dilettante soon after.
Motivation: Wants to open a new tavern; and balancing her hectic life and new dilettante responsibilities is difficult
Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp.
Veloptima Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She usually wears her blue robe and has her kukri always slung over her shoulder. Her golden hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of a Seamstress, who enjoyed hunting, Veloptima was taken on many hunting expeditions. Veloptima liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: In love, Nature. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 8)
Armor Class 11
Hit Points 15 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yurgunn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is smooth and relatively long. She has brown eyes and a grey hat with a tan feather.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Yurgunn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved out north to avoid the crime she committed. She now spends her time doing works of charity.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1400 sp. Golden pearl (100 gp). 1 Masterwork Uncommon Weapon.
Three Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His gray fur is lengthy and is close to two feet long. His eyes are amber and beady.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. Cursed with unlife at a very young age, Three has worked very hard to control his curse. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Nature. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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