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NPC Generator

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Advanced [show]


Rathkran Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a black wide-brimmed hat and black clothes. He has moderate length bronze crest. He has gold eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Gifted from a young age, Rathkran studied abroad. In his 11th year, his parents were killed by a illithids raid, leaving Rathkran alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Adventurer like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Ideals: Philantrophist, Gifted. Bonds: Enemies, Job, Debt. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Rathkran Bhenkumbyrznaax, Male Dragonborn Aristocrat 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 18 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +2, Survival +6
Senses Passive Perception 13
Languages Common, Giant, Draconic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +6

Possessions: 30000 cp.


Social Check DCs


Oppleby Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright blue suits and hats. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Oppleby wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Disciplined, Philantrophist. Flaws: Mundane. Bonds: Rich, Military. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Oppleby Scheppen, Male Gnome Bard 7
Small (3'6") Gnome, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)5 (-3) 14 (+2)14 (+2)
Skills Investigation +0, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 gp. Violet garnet (500 gp). Fire opal (1200 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and he perpetually has his trident ready. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Addict, Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Simon Allerton, Male Human Warrior 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Athletics +5, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Solomon Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a violet and black robe with the hood down. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Detective, who enjoyed hunting, Solomon was taken on many hunting expeditions. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Opinionated. Bonds: Enemies, Nature, Slave, Family. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Solomon Iranapha, Male Half-Elf Cleric 7
Medium (5'4") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)6 (-2) 12 (+1)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 700 gp.


Social Check DCs


Giselle Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). Her hair is cut close to her head. Her violet eyes dart from person to person.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born several months after her father was called into army service. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has drifted from career to career and currently works as a Animal Trainer.

Motivation: To pay off her debts; and find a way to reverse the transformation of her sister

Ideals: Passionate, Professionalism. Bonds: Military, Debt. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Giselle Caerdonel, Female Half-Elf Expert 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Bardryn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing the road beaten gear of a warrior. She wears her black hair down. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the south her family was never financially stable. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.

Motivation: Wants to raise her children well; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Cynical. Bonds: Job, Poor, Nature, Family. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Bardryn Dankil, Female Dwarf Wizard 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Nedda Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She sports red clothing, slightly heavier than average wear. She carries with her a set of warhammers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her long silver hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy, self-centered, vain, and jealous.

History: Born in the south her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of specialists.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Nedda Fatrabbit, Female Halfling Druid 6
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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