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NPC Generator

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Advanced [show]


Paymon Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His blue hair is lengthy and is close to two feet long. He has gleaming, smiling silver eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Gifted. Bonds: Job, Military, Adventurer. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Paymon Felicity, Male Tiefling Warrior 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4

Possessions: 300 sp. Golden pearl (110 gp).


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. He has done his best to style his black fur to look like a famous performer. This green eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the south. When Windy reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant, Military. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Windy Running, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)21 (+5) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Medicine +5, Stealth +9
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 3d6-4, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. Rhodochrosite (6 gp). Rose (80 gp). Chrysoprase (80 gp). Citrine (80 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs


Heather Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a tight fitting violet shirt and pants. Her brown hair is heavily combed to the right. Her eyes are a pleasant amber.

Personality: Heather wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Navigator, who enjoyed hunting, Heather was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their son. She worked as a Weaver, and she later adopted a second son.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Heather Dulmage, Female Half-Elf Commoner 11
Medium (5'5") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: Deep blue spinel (500 gp). Deep blue spinel (500 gp). Lapis lazuli (16 gp). Fiery yellow corundum (400 gp). Freshwater pearl (16 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it and is in decent physical shape. His silver hair is matted, messy, and big. His eyes are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Nelkin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: He is greedy; and a strong sense of loyalty to half-orc people

Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Nelkin Swiftwhistle, Male Halfling Warlock 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 17 (+3)9 (-1) 14 (+2)9 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Abalaba Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears a tan costume with the symbols of luck on her torso. Her golden hair is unkempt and raggedy. She has blue eyes.

Personality: Eccentric and domineering, Abalaba will drive conversation. She is afraid of women and trembles around them

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants her loneliness to end; and to prove her worth to the world

Ideals: Extrovert, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Abalaba Wildwander, Female Gnome Fighter 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Burgell Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His hair is chestnut and very short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Burgell's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Impeccable, Fighting. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Burgell Murnig, Male Gnome Fighter 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp.


Social Check DCs


Dazzazn Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with small hat. He has green crest. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Dazzazn Kerrhylon, Male Dragonborn Druid 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Antitoxin.


Social Check DCs

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