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NPC Generator

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Advanced [show]


Ownka Camden, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. She sports a flattop hair cut. She has blue eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is a logical person and will generally grow upset if things defy logic and science.

History: Her mother raised her in a mountain cabin. She dropped out of school before completing her studies. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Nature, Job. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Ownka Camden, Female Half-Orc Adept 7
Medium (4'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 57 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp. Sapphire pendant on gold chain (2500 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold music box (1000 gp).


Social Check DCs


Quarion Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears baggy tan pantaloons and a green scarf. His hair is brown and very short. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Stableman father left him crippled. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Quarion Dalanthan, Male Elf Expert 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Roland Kent, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are violet and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Entrepeneur, Impeccable, Optimist, Gifted. Bonds: Adventurer. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Kent, Male Human Expert 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 17 (+3)8 (-1)
Skills Athletics +7, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2800 gp.


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered flail and tarnished lance as well. Her tied-back hair is black. She has gleaming, smiling amber eyes.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Merchant, but she got bored and became a Bather. She now owns her own business.

Motivation: She is unsatisfied with her job; and she wants revenge against illithids

Ideals: Fighting. Bonds: Enemies, Slave, Immigrant, Job. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Oriff Strongheart, Female Dwarf Aristocrat 11
Medium (3'9") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 90 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 11 (+0)6 (-2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3100 gp. Banded agate (13 gp). Rose (20 gp). Bloodstone (20 gp). Hematite (13 gp). Red-brown spinel (50 gp). Fiery yellow corundum (900 gp). Aquamarine (700 gp).


Social Check DCs


Alice Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze, and a wedding ring on her right hand. Her brown hair is heavily combed to the right. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is a hateful person. She taunts others and blames them for her problems. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, In love, Attractive. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Alice Kane, Female Half-Elf Paladin 6
Medium (5'8") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bimpnottin Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with tan colored cloaks and clothing. She wears her silver hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.

Motivation: Many goblins want her driven away; and someone believes her a fraud

Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Enemies, Religious. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Bimpnottin Gummen, Female Gnome Ranger 4
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 42000 sp.


Social Check DCs


Don Tattersall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy grey suit. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Sabotage a competitor; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Adventurer, Job. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Don Tattersall, Male Human Fighter 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. 7 Acid flasks.


Social Check DCs

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