Nicholas Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His chestnut hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his broad grey hat.
Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Rich, Job. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Banded mail.
Oskar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, he is an attractive figure. He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His black hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Unemployed like his mother before him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 20 (+5) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 900 sp. Malachite (12 gp). Jade (110 gp). Tourmaline (110 gp).
Druuk Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. With a patchy golden beard and wild golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.
History: Druuk was born the youngest of three triplets. He moved out east to avoid the crime he committed. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and expand his business
Ideals: Artistic. Flaws: Addict. Bonds: Family, Criminal record, Job. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 230 pp. Gold music box (4000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
Joser Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is golden and curly. His amber eyes are slightly larger than normal.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and further expansion of business
Ideals: Opinionated, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Sard (60 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Black star sapphire (1500 gp).
Corkitron Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Corkitron does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Corkitron was born in the south. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Corkitron was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 19 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Carnelian (50 gp).
Odo Milton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with small hat, and a wedding ring on his right hand. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To end his boredom.
Ideals: Philantrophist. Flaws: Mundane. Bonds: In love, Poor, Nature. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Justin Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears professional attire. His hair is brown and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: Justin was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!