Faral Aloro, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She sports tan clothing, slightly heavier than average wear. She wears her chestnut hair up in a very large beehive style do. Her ears are large.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Banker business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Banker.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new banker responsibilities is difficult
Ideals: Athletic, Disciplined, Justice. Flaws: Ugly. Bonds: Job. Occupation: Banker
Voice: Russian accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Morkral Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. He has done his best to style his blonde hair to look like a famous performer. His gray eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He became a Painter soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Flaws: Hedonist, Mundane. Bonds: Slave, Job. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Greethen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a violet scarf. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His crest is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Secretive, Insomniac. Bonds: Attractive, Immigrant. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 45 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 700 gp. Rhodochrosite (5 gp). Citrine (80 gp).
Faran Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many green ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a flapper bob. He has hazel eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.
Motivation: He is unsatisfied with his job; and wants to raise his children well
Ideals: Passionate. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Job, Family. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 13)
Armor Class 11
Hit Points 39 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 |
Possessions: Carved bone or ivory statuette (90 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.
Numba Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fancy tan dress, and a wedding ring on her left hand. She wears a colorful flower in her chestnut hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Numba isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: The child of a Bookbinder, who enjoyed hunting, Numba was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and she wants to get laid
Ideals: Impeccable, Athletic. Bonds: Attractive, In love, Has a crush, Nature. Occupation: Navigator
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (120 gp). 4 Thunderstones. 3 Alchemist’s fire. 3 Acid flasks.
Aust Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his silver hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a slaver, Aust was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aust was born on a far southern mountains where he grew up under the tutelage of his father, an expert Unemployed. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and wants to have a good time and be beloved
Flaws: Antagonistic, Shy. Bonds: Mentor, Immigrant. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Antitoxin. 1 Holy water. 3 Alchemist’s fire.
Quillathe Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright violet dresses and hats. She has a moderate pudge and is not very fit. She has styled her black hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She has always had a great fascination with Dragonborn culture. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Quillathe was born with her father's beautiful face. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well; and doesn't want to be a ploughman and was forced into it by her family
Flaws: Racist. Bonds: Religious, Attractive, Family. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 83 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 800 pp. Carnelian (80 gp). Tourmaline (90 gp). Bloodstone (80 gp). Citrine (80 gp). Tiger eye turquoise (11 gp). Violet garnet (1400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!