Astaro Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. She has brown hair. She has a dull look in her black eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was taken as a slave by a traveling circus and forced to perform She has never given up on her poetry dream.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Professionalism, Artistic. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Ignan, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.
Myathethil Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female is generally well dressed albeit a few years behind the times. She is tall, broad shouldered and powerfully built. Her hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born in a small plains village. She was an athlete and attended two major summer competitions. She never won. She left for the east, certain she would find work there.
Motivation: Wants her loneliness to end; and wants to work out more often
Ideals: Passionate, Athletic. Bonds: Attractive, Immigrant, Nature. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp. Aquamarine (400 gp). Chrysoprase (70 gp). 1 Minor magic item.
Ozyman Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears red cloth garments or leather armor. He wears a feathered hat to cover his moderate length silver hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Ozyman is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2700 sp.
Ranala Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light tan in addition to tight pants. Her blonde hair is thinning but still full. Her ears are large.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Ranala grew up listening to her mother's many stories. There was a wharf not far from home where she often wandered off to fish. During her travels, Ranala and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ranala discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ranala fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To reunite with her absent mother; and meet up once more with her childhood friend
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Family. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 7000 cp.
Alex Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Alex will drive conversation. He is a very good compulsive liar and kleptomaniac.
History: Alex was born the youngest of three triplets. Cursed with vampirism at a very young age, Alex has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Art Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries glaives. He has styled his gray fur well, parting it to the left. His fierce green eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and he has a crush on the local marshal
Ideals: Fighting, Justice, Philantrophist. Bonds: Nature, Has a crush. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.
Findex Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her small hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy and tries to find solutions quickly.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Findex was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She is content.
Ideals: Gifted. Flaws: Ugly, Mundane, Lazy. Bonds: Enemies. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Cloth of gold vestments (170 gp).
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