Dain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears an entirely grey suit with white socks and a vest with buckled shoes. He has a hunchback. His chestnut hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling violet eyes.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Eleanor Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case, and sports empty pouches on her belt. She has slicked back chestnut hair. Her eyes are brown and she is always smoking a pipe.
Personality: Eleanor is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Eleanor was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eleanor decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and retire the richest woman in the west
Ideals: Extrovert, Entrepeneur. Bonds: Immigrant, Criminal record. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp.
Cloak Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman usually wears her brown robe and has her scythe always slung over her shoulder. She wears her red fur down. Her green eyes dart from person to person.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She feeds upon the attention of others.
History: She was born blind and as such lacked many opportunities for work. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and to reunite with her absent mother
Ideals: Joker. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 43000 sp.
Oppah Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is renowned for her bright tan dresses and hats. Her black hair is well kept. She is baby faced.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in a small island village. She struck it rich when she found rare goods in large quantities. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Nature, Rich. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (500 gp). Silver comb with moonstones (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Gruk Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Athletic, Gifted. Flaws: Terse, Impulsive. Bonds: Criminal record. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 4 (-3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp. Large well-done wool tapestry (200 gp).
Ur-Lisak Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has moderate length black hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Hunter for hire.
Motivation: He is content; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Addict, Mundane. Bonds: Job, Rich. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1000 gp. Jeweled anklet (1000 gp).
Gildmak Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He wears a white shirt with thin grey vertical stripes and white pants. His blonde hair is cut short. His fierce violet eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: To settle down with his crush; and sabotage a competitor
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp. Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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