Burana Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a green tunic with white highlights, and long blue pants that bunch up around her shoes. Her bronze crest is slicked back into a classic pompadour. She has several tiny amber earrings on each ear.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses divination through singing.
History: Born in the east to a Ruler, Burana learned a great deal about her father's area of expertise. After coming to the age of reason, Burana took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC; and an old rival family wants her found
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich, Job, Family. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Vadania Meliamne, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears tight fighting clothing, which leaves very little to the imagination. She sports a flattop hair cut. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: The child of eastern immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting, Persistence. Bonds: Attractive, Religious, Immigrant. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 12000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Minor magic item.
Emerald In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears just a brown suit. His left leg appears badly burned and disfigured. His lavender fur is still thick. His eyes, though not visible through his cowl, are blue.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His psionic abilities were realized during a raid on his village. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Disciplined, Gifted. Bonds: Immigrant, Religious. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Beast Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His fur is cinnamon and curly. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. He feeds upon the attention of others.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beast took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. After a long history of fighting, Beast and his spouse have recently divorced.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Flaws: Hedonist, Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp. 1 Crowbar.
Sarah Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and muscular, this eastern woman likes to wear ponchos typically of a light yellow in addition to tight pants. Her black hair has been sun bleached extensively. Her gray unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy
Ideals: Athletic. Flaws: Disease, Insane. Bonds: Rich, Religious, Mentor. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Superior lock.
Delre Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. Her hair is short and silver. Her fierce green eyes like to dwell on things.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born into a rich family. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: A rival would like her out of the picture; and a strong sense of loyalty to half-elven people
Ideals: Justice. Flaws: Racist. Bonds: Rich, Criminal record, Adventurer. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Jarsali Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in yellow turtlenecks beneath a black coat with violet slacks. Her brown hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is a Locksmith first and foremost. She believes firmly that knowledge should be universal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. She struck the Locksmith job and began her own company from there.
Motivation: To be a Ploughman again.
Flaws: Ugly, Depressed. Bonds: Job, Slave, Rich. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Blue quartz (8 gp). Red-brown spinel (100 gp). Azurite (8 gp). Azurite (8 gp).
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