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NPC Generator

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Advanced [show]


Joan Harrington, Female Human [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her white hair. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC; and to reunite with her absent mother

Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Joan Harrington, Female Human Ranger 3
Medium (4'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He wears his black fur down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Addict, Disease, Hedonist, Mundane. Bonds: Criminal record. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Leaf On the Water, Male Tabaxi Aristocrat 15
Medium (5'3") Tabaxi, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 81 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Medicine +8, Nature +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 7000 gp. Aquamarine (1600 gp). Red-brown spinel (140 gp). Silver pearl (140 gp). Black star sapphire (900 gp). Obsidian (16 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright red hair and a scraggly beard. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: Glim was born the youngest of three triplets. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Glim Turen, Male Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)13 (+1) 15 (+2)13 (+1) 13 (+1)19 (+4)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1

Possessions: 37000 sp. Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (400 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item.


Social Check DCs


Mantus Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He has moderate length white hair. His fierce gold eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich eastern family. A gifted student he started as a Barrister, but he got bored and became a Roofer. He has since lost track of the people in his past.

Motivation: He is content; and to unite with his brother

Flaws: Mundane. Bonds: Attractive, Job, Rich, Family. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Mantus Sadness, Male Tiefling Wizard 5
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Habor Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Barkeep does. His hair is chestnut and very short. His eyes are silver and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Barkeep for hire.

Motivation: To find somewhere to settle down; and he feels threatened by others

Flaws: Fearful, Insane, Mundane. Bonds: Job, Poor. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Habor Tragedy, Male Tiefling Aristocrat 8
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1400 gp. Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them

History: He was born in a small desert village. His mother was a soldier and died while he was still young. Radomir was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Antagonistic, Shy. Bonds: Nature, Military, Job. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Radomir Cherrycheeks, Male Halfling Barbarian 9
Small (2'11") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 97 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Performance +3, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Kent, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His white hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Guy was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Guy Kent, Male Human Warrior 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)11 (+0) 16 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 160 gp.


Social Check DCs

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