Synthrin Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'3". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a trident. Her brass crest is unkempt and raggedy. Her fierce gold eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments
History: Born to a poor family in the city she treasured whatever gifts she got. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Randal Clinton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. His white hair is still thick. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Blacksmith mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He wants to get laid; and he has passion for adventuring and risk
Flaws: Disease. Bonds: Attractive, Criminal record, Slave, Adventurer, Has a crush. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traubon Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and lanky with angular features, he is an attractive figure. He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He sports a long red beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A powerful necromancer made him what he is. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions; and elven compassion
Flaws: Insomniac, Racist. Bonds: Attractive, Religious, Mentor. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 43 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Phann Holimion, Female Elf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of glaives on her belt, each one with a jet on the hilt. Her auburn hair is heavily combed to the left. She has gleaming, smiling amber eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving The war was a terrible time for her, and Phann does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised in a island tribe. Her mother was a soldier and died while she was still young. Phann was left her mother's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Phann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Military, Nature. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +4
Possessions: Just what you see.
Trey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His blonde hair is heavily combed to the right. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's looking for his big break.
Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Enemies, Adventurer. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Emmeline Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her tied-back hair is auburn. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in the south. Emmeline was born on a far southern desert where she grew up under the tutelage of her mother, an expert Stylist. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end; and obtaining odd cultural dwarven artifacts is her passion
Flaws: Sensitive. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Doudra Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her crest is bronze and curly. She wears a mask on her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also has developed a complete distrust of the Courier profession.
History: Born in the west to a Merchant, Doudra learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She tends to her Merchant job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Disciplined. Bonds: Job, Nature, Adventurer. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
