Mugrunden Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and tends to wear a large black jacket. His right leg appears badly burned and disfigured. His white crest is long and unkept. His eyes, though not visible through his cowl, are gold.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his sister's freedom.
Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found
Flaws: Ugly, Racist. Bonds: Religious, Mentor, Family. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 30000 cp. Hematite (8 gp). Iolite (40 gp). Zircon (40 gp).
Dadalan Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. His red crest is knotted and matted. His eyes, though not visible through his cowl, are gold.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: The child of a Performer, who enjoyed hunting, Dadalan was taken on many hunting expeditions. After coming to the age of reason, Dadalan took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Gifted, Fighting. Bonds: Nature, Has a crush. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail, and is pretty ugly. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: Nuraval hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Layabout mother left him crippled. He now spends his time doing works of charity.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 44 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 11000 sp. Bloodstone (60 gp).
Peren Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. His eyes are likewise violet.
Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Crown-heir
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnoll, Infernal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Ozyman TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Knight, his father struggled to pay the bills. He worked as a nervous Armorer and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 48 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 gp.
Silaqui Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is short and chestnut. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy and tries to find solutions quickly.
History: Silaqui was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Silaqui grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silaqui. Recently she has begun working with bootleggers and crooks.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Disease, Lazy. Bonds: Job, Criminal record, Enemies. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 6 (-2) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 pp. 1 Breastplate.
Menny Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a robe, a symbol of the sun god around her neck, and a quarterstaff on her belt. Her hair is short and auburn. She has several tiny opal earrings on each ear.
Personality: She is happy with her job as a Jeweler. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Menny grew up listening to her mother's many stories. She found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.
Motivation: To be a Actor again; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 sp. 1 Half-Plate. 1 Chain shirt.
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