Arjhan Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His green crest is lengthy and is close to two feet long. His eyes are red and he is always smoking a pipe.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arjhan took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He then took over the family business and is one of the better Guard for hire.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Logical. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Mindartis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in tan turtlenecks beneath a black coat with violet slacks. He has a very tight haircut. This gray eyed easterner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.
History: He comes from a rich eastern family. Mindartis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Dûgz Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears silk and lounges about seductively. His hair is short and red. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.
History: Gifted from a young age, Dûgz studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Professionalism, Gifted. Bonds: Attractive, Job. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered and bejeweled glove (1000 gp). Silver ewer (40 gp).
Roge Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and grey robe with the hood down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: This man loves singing and to teach people singing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful brothel owner made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roge. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and seeks redemption
Ideals: Artistic. Flaws: Greedy. Bonds: Rich, Mentor, Criminal record. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 13)
Armor Class 12
Hit Points 54 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Finely wrought small gold bracelet (80 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Solid gold idol (300 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item.
Griselda Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy violet pantaloons and a brown scarf. She wears her auburn hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born blind and as such lacked many opportunities for work. Griselda was born on a far eastern island where she grew up under the tutelage of her father, an expert Body Guard. She hasn't been sleeping well lately.
Motivation: Marry her brother to traveling adventurers; and her spouse's relatives view her with great suspicion
Flaws: Insomniac, Disease. Bonds: Attractive, Immigrant, Family. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: Just what you see.
Arumawann Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He wears tan leather gloves, a tan jacket, and tight pants. He wears a wide-brimmed hat to cover his moderate length brown hair. He has gleaming, smiling green eyes.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Sailor, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult.
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 400 sp. Golden pearl (100 gp).
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. He wears a colorful flower in his brown fur. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the west, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to meet his childhood hero; and revenge
Flaws: Addict. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 23000 cp. Azurite (12 gp). Red-brown spinel (160 gp).
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