Skamos Sly, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His chestnut hair is lengthy. His white eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast desert. He worked as a nervous Farmer and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Impeccable. Bonds: Immigrant, Nature, Job. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 50000 cp. Gold dragon comb with red garnet eye (1200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (2300 gp).
Eva Anderton, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing a long, grey cloak. With wild silver hair. Her gray unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Eva lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eva took refuge in the large cave and found the beat up flail and armor she uses now. She has been saving her money to try and buy her sister's freedom.
Motivation: To clean up the streets.
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Guardian, Family, Nature. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Freshwater pearl (9 gp).
Mordai Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright black suits and hats. His black hair is lengthy. His skin is flawless and his black eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: Mordai was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. During his travels, Mordai and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mordai discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mordai fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and his spouse's relatives view him with great suspicion
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 77 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 5 (-3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Shedinn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. He keeps his long green crest kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Shedinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Shedinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the east to a Baker, Shedinn learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Flaws: Insane. Bonds: Family, Job, Nature. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp. Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Minor magic item.
Anbera Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is dressed in earthy colors with a brown and white handkerchief worn on her right side. Her golden hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: While she acts the brute, she is far gentler than she would appear. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: The child of a Banker, who enjoyed hunting, Anbera was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She left for the north, certain she would find work there.
Motivation: A deep hatred of orcs; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Enemies. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Neega Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her halberd. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a black mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a great chef.
History: She was born the only child of a wealthy merchant. Her martial abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 13 years.
Motivation: Retire the richest woman in the east; and she is unsatisfied with her job
Ideals: Gifted, Entrepeneur, Fighting. Bonds: Job. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 8
Hit Points 43 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +4 / 5d4-2, Grapple +5
Possessions: 8000 gp. Sapphire pendant on gold chain (1400 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold music box (2000 gp). Brass mug with jade inlays (100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Golden circlet with four aquamarines (3000 gp). Finely wrought small gold bracelet (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ermina Radcliffe, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a brown coat over a black low-cut shirt, and a top hat upon her head. Her black hair has been sun bleached extensively. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: While she acts the brute, she is far gentler than she would appear. She is a ruthless business woman, a trait she acquired from her mother.
History: Sold as a small child to a necromancer, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Mentor, Rich. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
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