Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she has a large grey mantle and cape that has been intricately interwoven into her brown robe, and is pretty ugly. Her chestnut hair is lengthy. Her blue eyes dart from person to person.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken from her home at a very young age. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Poor, Slave. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome, Goblin, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Seraphina Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. She sports a flattop hair cut. Her eyes are likewise green.
Personality: Eccentric and domineering, Seraphina will drive conversation. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Seraphina was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: She's looking for her big break.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp.
Olunt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by sweets. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: He was born in a small desert village. Olunt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Yevelda Vance, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears a black coat over a violet low-cut shirt, and a wide-brimmed hat upon her head, she is not a threatening figure. Her black hair is cut short. She wears a mask on her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born a particularly ugly child, much to the horror of her parents. Yevelda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted from career to career and currently works as a Hunter.
Motivation: She seems to be bored by most things; and balancing her hectic life and new hunter responsibilities is difficult
Flaws: Fearful, Ugly, Mundane. Bonds: Nature, Job. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 90000 cp. Alexandrite (1500 gp). Fiery yellow corundum (800 gp). 1 Minor magic item.
Buvvie Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. She is portly but not overly obese. She has no hair. Her amber eyes dart from person to person.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 34000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Zogdûsh Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He has a long white beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: The child of southern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 900 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item.
Emerald Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized ruby on his right hand. His red fur is drawn into a tight pony tail with a card scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Emerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Mentor, Adventurer. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 69 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2100 gp. Alexandrite (900 gp). Pink pearl (100 gp). Peridot (70 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
