Buvvie Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. Her hair is cut close to her head. Her gray eyes peer out from beneath her top blue hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Buvvie was born with her mother's beautiful face. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She used her abilities to travel the world and help people.
Motivation: She feels that her past leaves her morally obligated to help; and she is wracked by social anxiety
Ideals: Philantrophist. Flaws: Insomniac, Fearful, Racist. Bonds: Attractive, Criminal record. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 100 gp. Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valanthe Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has all her life been fascinated with singing.
History: Gifted from a young age, Valanthe studied abroad. She has had some formal singing training, and achieved minor success. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their son. She worked as a Laborer, and she later adopted a second son.
Motivation: She feels kind of lost in life; and wants to raise her children well
Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: 400 gp. Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports grey clothing, slightly heavier than average wear. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Layabout in town.
History: He was born a particularly ugly child, much to the horror of his parents. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and he wants revenge against illithids
Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Calcitro Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a pastel scarf. His skin is fair and his fingers are delicate and long. His silver hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: When he was but 5 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant, Enemies. Occupation: Stylist
Voice: Russian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 85 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlis Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of eastern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Secretive, Impulsive. Bonds: Immigrant. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 100 gp.
Quilla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a blue suit, grey shirt, and red tie. She carries a battered greatsword and tarnished flail as well. She wears a feathered hat to cover her moderate length blonde hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Quilla took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Gardener they were divorced and she won custody of their daughter. She worked as a Junk Dealer, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 12)
Armor Class 10
Hit Points 131 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 20 (+5) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +2 / 3d10-2, Ranged +3 / 3d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 400 pp. Chrysoprase (20 gp). Carnelian (20 gp). Bloodstone (20 gp). Iolite (20 gp). Zircon (20 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with feathered hat. He has moderate length lavender fur. His yellow eyes peer out from beneath his feathered pastel hat.
Personality: This man loves painting and to teach people painting more than just about anything. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lone took refuge in the large cave and found the beat up shield and armor he uses now. He was granted druidic powers by his dying brother.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Artistic, Gifted. Bonds: Military, Nature, Debt. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp. White opal (800 gp). Obsidian (10 gp). Alexandrite (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!