Ahrim Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is lengthy and is close to two feet long. His eyes are red.
Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with dancing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Philantrophist, Artistic. Bonds: Rich, Immigrant, Religious. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 70 pp.
Uthemar Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His red hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hasn't been sleeping well lately.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Flaws: Insomniac, Shy, Disease. Bonds: Attractive, Criminal record, Family. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Werydd Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this western woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: When she was but 4 years old her parents immigrated from the west. A few years later when the south was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Immigrant. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Guy Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he tends to wear a violet poncho over his likewise colored trousers and shirt. He has a very tight haircut. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to get laid; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan, Giant, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Azurite (10 gp). Lapis lazuli (10 gp). 1 Healer’s kit. 1 Spyglass. 1 Magnifying glass. 1 Masterwork Artisan’s tools.
Oriff Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. She is portly but not overly obese. Her silver hair is cut jaggedly and amateurishly. She has gleaming, smiling brown eyes.
Personality: She is overprotective of those who hire her services. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Oriff was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants nothing more than to rejoin the army; and to protect her home
Ideals: Philantrophist. Bonds: Rich, Guardian, Religious, Military. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: Onyx (40 gp). Obsidian (6 gp). Black pearl (900 gp).
Mardnab Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a blue suit. She has wavy blonde hair. Her face is covered beneath a completely black helmet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Mardnab is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to loving parents in a slum to the south. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.
Motivation: Regain custody of her daughter.
Flaws: Antagonistic. Bonds: Immigrant, Family, Poor. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 26 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Rose (20 gp). Jasper (20 gp). Golden yellow topaz (600 gp).
Duvamil Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears professional attire. She has golden hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: Always inclined to offer people food she seems plenty friendly. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Artistic. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!