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NPC Generator

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Advanced [show]


Baradad Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he has a large black mantle and cape that has been intricately interwoven into his grey robe. His silver crest, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Artistic. Flaws: Fearful, Secretive, Mundane. Bonds: Rich. Occupation: Actor

Voice: Low rumbling, strings words together

Attributes [hide]

Baradad Yarjerit, Male Dragonborn Aristocrat 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 120 gp. Rhodochrosite (9 gp). Malachite (9 gp). Banded agate (9 gp).


Social Check DCs


Broce Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His hair is long and silver with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Broce wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing singing.

History: Broce was born the youngest of three triplets. Through the years after Broce was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Broce's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Disciplined, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Broce Ironhide, Male Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 600 gp. Black pearl (1200 gp). Peridot (40 gp). Brown-green garnet (50 gp).


Social Check DCs


Zepar Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is greasy and uncared for. His black eyes peer out from beneath his feathered black hat.

Personality: Eccentric and domineering, Zepar will drive conversation. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly, Fearful. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Zepar Sadness, Male Tiefling Commoner 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 330 gp.


Social Check DCs


Arumawann Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is auburn and very short. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Architect business at a young age. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Arumawann Scheppen, Male Gnome Wizard 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Amethyst (110 gp). Freshwater pearl (15 gp). Red garnet (110 gp).


Social Check DCs


Emeny Harper, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She carries with her a set of pickaxes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying brown hair a little too much giving a sharp brown color. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Emeny was raised in a hard working conservative environment. Her father took her hunting and taught her how to get in the mind of other creatures. She tends to her Server job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Nature. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Emeny Harper, Female Human Monk 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Helen Cotton, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Tailor does. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her chestnut hair. Her fierce amber eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Helen was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and to be a beggar again

Ideals: Disciplined, Justice. Bonds: Job, Attractive. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Helen Cotton, Female Human Ranger 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 cp. Brown-green garnet (80 gp).


Social Check DCs


Hillanot Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, she is an attractive figure. She wears a fancy green dress. Her rusty crest is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is happy with her job as a Seamstress. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.

History: She was born in the north, but her parents moved at a very young age to the south. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Seamstress for the past few years.

Motivation: Further expansion of business.

Bonds: Attractive, Job, Religious, Immigrant, Nature. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hillanot Qyxpahrgh, Female Dragonborn Commoner 7
Medium (6'8") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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