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NPC Generator

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Advanced [show]


Siffress Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her whole body is exceptionally muscular. Her silver hair is cut jaggedly and amateurishly. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She receives visions of the future at random moments

History: A powerful slaver made her what she is. A few years later when the east was not economically sound they moved to her current location. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Gifted. Bonds: Immigrant, Attractive, Mentor. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Siffress Folkor, Female Gnome Warrior 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 16 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Aquan, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Azaki Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. He keeps his long blonde hair kept up in a rat tail. His eyes are a pleasant brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.

History: Azaki was raised in a hard working conservative environment. He worked as a nervous Layabout and found it very stressful. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against goblins; and expand his business

Ideals: Logical. Flaws: Emotional. Bonds: Job, Criminal record, Enemies. Occupation: Layabout

Voice: American accent

Attributes [hide]

Azaki Mystralath, Male Elf Cleric 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Nature +1, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Immeral Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His eyes are gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Entrepeneur, Optimist. Flaws: Addict, Disease. Bonds: Rich. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Immeral Wasanthi, Male Half-Elf Warrior 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 19 (+4)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Sannl Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long auburn hair reaches down to her waist. This hazel eyed easterner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born several months after her father was called into army service. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was always very intelligent and has formed a secret society of specialists.

Motivation: Nothing but the best is good enough for her; and she is greedy

Ideals: Impeccable. Flaws: Shy, Secretive. Bonds: Rich, Military. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Sannl Goblinbane, Female Dwarf Fighter 10
Medium (4'3") Dwarf, Neutral Evil (CR 10)
Armor Class 8
Hit Points 68 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 3 (-4)10 (+0)
Skills History +4, Persuasion +4
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3

Possessions: 220 pp. Black star sapphire (1400 gp). Zircon (70 gp). Obsidian (10 gp).


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop fur cut. He has copper eyes and a pastel hat with a tan feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born several months after his mother was called into army service. He worked as a nervous Sculptor and found it very stressful. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Military, Job. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Wizard 12
Medium (6'7") Tabaxi, Chaotic Good (CR 12)
Armor Class 14
Hit Points 27 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his brown hair in a pixie cut. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Raam grew up listening to his mother's many stories. After coming to the age of reason, Raam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Joker, Logical, Gifted, Fighting. Bonds: Adventurer. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raam Sadness, Male Tiefling Barbarian 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Isabella Everleigh, Female Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. She has a long golden ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are green.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is lazy and tries to find solutions quickly.

History: Gifted from a young age, Isabella studied abroad. After coming to the age of reason, Isabella took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Gifted. Flaws: Lazy. Bonds: Poor. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Isabella Everleigh, Female Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1000 sp.


Social Check DCs

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