Sariel Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears suspenders and tan workpants. Her shirt is blue, and she wears a heavy tan leather apron most of the time. With bright chestnut hair. She wears a mask on her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She comes from a rich eastern family. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Optimist, Fighting. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 16 (+3) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp. 2 Thunderstones.
Merla Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it, and she perpetually has her halberd ready. With wild auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is a bit of a kleptomaniac
Ideals: Fighting, Professionalism. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 66 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 6000 sp. Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a robe, a symbol of luck around her neck, and a crossbow on her belt. Her fur is greying and her face has many wrinkles. Her copper eyes peer out from beneath her small brown hat.
Personality: She snorts whenever she laughs or is feeling confident. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the south to a Performer, Leaf learned a great deal about her father's area of expertise. Her martial abilities were realized during a raid on her village. She has worked as a Performer like her father before her.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic, Gifted. Bonds: Family, Job. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Justin Sydney, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear grey clothing when he does not wear armor. His golden hair, when down, is lengthy. He has violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Flaws: Fearful. Bonds: Religious, Nature, Job. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp.
Waywocket Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a faded coat and loose pants complete with top hat. Her silver hair is wavy and long. She wears a mask on her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Leaf On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear pastel tank tops with blue skirt. She has a slight overbite and is overall scrawny. Her gray fur is singed and shortened. Her eyes are blue and catlike.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Leaf was born in the north. At a young age she loved to build and create. Cursed with vampirism at a very young age, Leaf has worked very hard to control her curse. She inherited the family business which she has now maintained for 3 years.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Ugly, Sensitive, Disease. Bonds: Job. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 8000 cp.
Ishgha Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Baker does. His white hair is lengthy. He has brown eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He has drifted from career to career and currently works as a Baker.
Motivation: A deep hatred of illithids.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Baker
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
