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NPC Generator

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Advanced [show]


Zook Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: Zook was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a doctor and was forced into it by his family

Ideals: Optimist, Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Zook Loofollue, Male Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)16 (+3) 6 (-2)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 8
Languages Common, Gnome, Ignan, Goblin, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Moon Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black fur is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She also has developed a complete distrust of the Roofer profession.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the east, certain she would find work there.

Motivation: A strong sense of loyalty to Dragonborn people; and balancing her hectic life and new engraver responsibilities is difficult

Flaws: Racist. Bonds: Rich, Nature, Job, Immigrant. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Moon Candle, Female Tabaxi Ranger 10
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 35 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Arcana +6, Insight +5
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Rich purple corundum (600 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jezean Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear black pants and tee shirts. Her silver crest is matted, messy, and big. She has gold eyes and a black hat with a yellow feather.

Personality: Prone to second guessing herself, she comes off as nervous. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fisher arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Jezean Baharoosh, Female Dragonborn Cleric 6
Medium (6'3") Dragonborn, Neutral Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Just what you see.


Social Check DCs


Morkral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.

Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.

History: Morkral was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Opinionated. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Morkral Bloodkith, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp. Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Solid gold idol (200 gp).


Social Check DCs


Roland Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Roland was born with his mother's beautiful face. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in bow use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Logical. Bonds: Attractive, Poor, Enemies. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Roland Mitchell, Male Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)16 (+3) 7 (-2)9 (-1)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 8
Languages Common, Elven, Gnome, Sylvan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ozyman Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He keeps his silver hair in a pixie cut. This blue eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ozyman was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and regain custody of his son

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Military, Family, Job. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Ozyman Goodbarrel, Male Halfling Fighter 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 112 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +7, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 8000 gp. Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Black velvet mask with numerous citrines (160 gp).


Social Check DCs


Odorr Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a black broad hat and black clothes. His tied-back hair is white. His green eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of western immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He has achieved small success as a Adventurer.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Odorr Shelley, Male Half-Orc Aristocrat 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 90 pp.


Social Check DCs

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