Left-Handed Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'1" western man, he dresses like a well dressed Assassin does. He has wavy brown fur. His half smiles and copper eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Spice Merchant, but he got bored and became a Assassin. He has worked as a Assassin like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic, Selfish, Mundane. Bonds: Job, Attractive. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 15)
Armor Class 12
Hit Points 109 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Miles Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He prefers to wear brown pants and tee shirts. His hair is short and auburn. His face is scarred and worn.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Miles took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Infernal, Halfling
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 900 gp. Peridot (40 gp). Red-brown spinel (40 gp). Brown-green garnet (40 gp). Banded agate (9 gp). Onyx (40 gp). Carnelian (40 gp). Pink pearl (40 gp). 1 Minor magic item.
Veit Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown tunic with red highlights, and long grey pants that bunch up around his shoes. His hair is red and curly. His blue eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.
History: Veit was raised in a hard working conservative environment. He worked as a nervous Blacksmith and found it very stressful. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Lazy. Bonds: Job, Adventurer, Family. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 62 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. Star rose quartz (30 gp). Rose (30 gp). Blue star sapphire (400 gp). Blue sapphire (400 gp). Moss agate (7 gp). Jasper (30 gp). Hematite (7 gp). 1 Minor magic item.
Shava Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Logical. Flaws: Disease. Bonds: Rich, Attractive, Guardian. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp.
Ernest Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Ernest never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Bonds: Attractive, Job, Military, In love. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp.
Medrash Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He wears his black crest up. He wears an eyepatch.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east to a Shepherd, Medrash learned a great deal about his father's area of expertise. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Shepherd.
Motivation: Expand his business; and to be a adventurer again
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Military, Job. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Solid gold idol (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ootah Sherwood, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bald on top and has large red tufts of hair around her ears. She has brown eyes and a white hat with a blue feather.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Ootah hails from a village terrorized by giants. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she wants revenge against giants
Flaws: Ugly, Sensitive, Secretive. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 10
Hit Points 92 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
Possessions: Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Sapphire pendant on gold chain (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver ewer (80 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Fire opal pendant on a fine gold chain (2200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Brass mug with jade inlays (300 gp). Solid gold idol (800 gp). Old masterpiece painting (2200 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (2200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
