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NPC Generator

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Advanced [show]


Ermina Crawford, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a grey shirt with thin green vertical stripes and brown pants. She wears her white hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is harsh and unforgiving.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Emotional, Antagonistic, Disease. Bonds: Attractive, Criminal record. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Ermina Crawford, Female Human Bard 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)5 (-3)
Skills Acrobatics +4, Persuasion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 5000 cp. Amber (140 gp).


Social Check DCs


Mara Franklin, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern woman wears a faded coat and loose pants complete with top hat. She keeps her long auburn hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invites people to come help in her community garden.

History: She was raised in a mountains tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.

Motivation: To get a good night's sleep; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Selfish. Bonds: Nature. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Mara Franklin, Female Half-Elf Warlock 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 4000 cp.


Social Check DCs


Heather Allerton, Female Human [Permalink]

Personal [hide]

Description: A 5'10" western woman, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. Her tied-back hair is black. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily eccentric. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She got into the Cook business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Insane. Bonds: Rich, Immigrant, Job, Military. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Heather Allerton, Female Human Paladin 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 53 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)4 (-3) 16 (+3)17 (+3)
Skills Investigation +1, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Duvamil Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan tunic with black highlights, and long yellow pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her brown hair. She has a dull look in her gray eyes.

Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the south, but her parents moved at a very young age to the west. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and to clean up the streets

Bonds: Attractive, Guardian, Adventurer, Immigrant, Poor. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Duvamil Nackle, Female Gnome Barbarian 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Portia Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She likes to wear red tank tops with white skirt. Her auburn hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Portia embodies much of what other species detest in the Halflings. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in a small forest village. Her childhood dream was to be a Jeweler, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Insane, Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Portia Wildheart, Female Halfling Wizard 6
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 500 gp. Golden pearl (60 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs


Caramip Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of nunchakus, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her red hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Caramip Musgraben, Female Gnome Paladin 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Vondal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has styled his auburn hair well, parting it to the left. His gray unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Knight father left him crippled. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Disease, Shy. Bonds: Rich. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Vondal Strakeln, Male Dwarf Warlock 8
Medium (4'4") Dwarf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 56 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40 pp. Eye agate (15 gp). Azurite (15 gp). White opal (800 gp). Hematite (15 gp).


Social Check DCs

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