Flask Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His gray fur is greasy and uncared for. His copper eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. Flask was born on a far eastern island where he grew up under the tutelage of his father, an expert Farmer. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and wants to raise his children well
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp.
Zedaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears green cloth garments or leather armor, and is pretty ugly. He has wavy rusty crest. His eyes are red and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Emotional, Disease. Bonds: Rich. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 500 gp. Moss agate (13 gp). Iolite (60 gp). Carnelian (60 gp). Aquamarine (1100 gp). 1 Minor magic item.
Gunter Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and green handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He takes great joy in being the best Sailor in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gunter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Sailor job and began his own company from there.
Motivation: To be a Navigator again; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 26 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2700 gp. Tiger eye turquoise (7 gp). Black pearl (800 gp). Sard (60 gp). Citrine (60 gp). Rhodochrosite (7 gp). Sard (60 gp).
Hrathy Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white shirt with thin red vertical stripes and white pants. Her hair is cut close to her head. Her blue eyes peer out from beneath her small white hat.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a habit of throwing herself into exceedingly dangerous situations.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hrathy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world
Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Immigrant, Mentor. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 37 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: Moonstone (60 gp). Chalcedony (60 gp). Moss agate (10 gp). 1 Medium magic item.
Gomory Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His chestnut hair is long and unkept. His blue eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Fragrant In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in pastel turtlenecks beneath a green coat with violet slacks, and carries shortspears. Her brown fur is lengthy. She is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic woman, Fragrant's first love is herself. Her second love is also herself. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Bowyer mother left her crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fragrant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 8000 sp.
Juliana Winthrop, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is renowned for her bright grey dresses and hats. She has wavy black hair. Her eyes are a pleasant gray.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is afraid of women and trembles around them
History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: She seems to be bored by most things; and expand her business
Ideals: Disciplined. Flaws: Shy, Mundane. Bonds: Military, Job. Occupation: Slave Trader
Voice: Slurs words
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. Hematite (6 gp).
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