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NPC Generator

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Advanced [show]


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears a pastel vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur, while still mostly yellow, has prominent grey streaks. He has blue eyes and a pastel hat with a grey feather.

Personality: Seven wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered dancing. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister.

Ideals: Disciplined, Gifted, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Performer

Voice: Stutters

Attributes [hide]

Seven In the Wind, Male Tabaxi Monk 6
Medium (5'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elama Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long silver hair reaches down to her waist. Her green eyes dart from person to person to random spaces in the air.

Personality: She is irascible and easily irritated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her mother raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Criminal record. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Elama Malcolms, Female Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 57 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp.


Social Check DCs


Merihim Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his tan robe. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his red hair in a pixie cut. His eyes are likewise white. His teeth are white and perfect.

Personality: Eccentric and domineering, Merihim will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He uses money and sex appeal to get what he needs; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Extrovert, Artistic. Bonds: Rich, Attractive, Family. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Merihim Sly, Male Tiefling Expert 7
Medium (6'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 11 (+0)16 (+3)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Chalcedony (30 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His blue hair is matted, messy, and big. His red unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Zephan Hope, Male Tiefling Wizard 6
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)4 (-3) 13 (+1)13 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp. Violet garnet (300 gp). Hematite (12 gp). Rock crystal (20 gp).


Social Check DCs


Edge Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His red fur is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Slave, Religious. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Edge Blossom, Male Tabaxi Fighter 6
Medium (6'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Erevan Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears violet trousers with red and brown striped suspenders. He wears various colorful collared shirts. With bright red hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Erevan was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He struck the Doctor job and began his own company from there.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Erevan Eathalena, Male Half-Elf Warrior 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp.


Social Check DCs


Morg Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is dressed in earthy colors with a white and blue handkerchief worn on his left side. He has wavy black hair. He has brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: The child of western immigrants he idolized his mother. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Has a crush. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Morg Payton, Male Half-Orc Monk 4
Medium (5'9") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Darkwood Buckler.


Social Check DCs

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