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NPC Generator

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Advanced [show]


Purson Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a shortbow on his belt. His blue hair is braided into rings. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Purson Vice, Male Tiefling Paladin 8
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)9 (-1) 10 (+0)18 (+4)
Skills Persuasion +7, Stealth +7
Senses Passive Perception 10
Languages
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a pastel suit, red shirt, and grey tie. His beige fur is knotted and matted. His fierce green eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of illithids once and for all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by illithids. Leaf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Bonds: Enemies, Religious, Military. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Leaf In the Wind, Male Tabaxi Aristocrat 7
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)6 (-2) 11 (+0)17 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Windy Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has styled her gray fur well, parting it to the right. Her copper eyes lackadaisically let the world flow into them.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Windy is combative with any and all who dare try her patience in the slightest.

History: The child of a Mayor, who enjoyed hunting, Windy was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Windy took refuge in the large cave and found the beat up sai and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Nature. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Windy Timber, Female Tabaxi Adept 4
Medium (4'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)18 (+4) 11 (+0)12 (+1)
Skills Athletics +4, Investigation +6
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Celestial, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Adelard Upton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich eastern family. A few years later when the south was not economically sound they moved to his current location. By chance he met his brother recently and the two have been together since.

Motivation: He is greedy; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Upton, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 11 (+0)8 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 150 gp.


Social Check DCs


Pog Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright blue suits and hats. His hair, while still mostly red, has prominent grey streaks. His eyes are violet and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Cynical. Bonds: Mentor, Family, Job. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Pog Scheppen, Male Gnome Expert 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills History +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 160 gp. 1 Smokesticks.


Social Check DCs


Rolen Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long black hair reaches down to his waist. His eyes are blue and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: When he was but 5 years old his parents immigrated from the east. Rolen was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Carter. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Passionate, Gifted. Flaws: Secretive. Bonds: Immigrant, Family. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Rolen Selevarun, Male Elf Monk 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp. Blue quartz (11 gp).


Social Check DCs


Vrondiss Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His crest, while still mostly red, has prominent grey streaks. His red eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Vrondiss Bhenkumbyrznaax, Male Dragonborn Barbarian 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs

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