Antinua Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This southern woman wears bulky blue painted plate armor. Her clothes are grease stained in places. Her moppish blonde hair is in a traditional bowl cut. Her eyes are violet and she is always smoking a pipe.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the south; and her relatives are trying to arrange a marriage
Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. Golden yellow topaz (900 gp).
Paymon Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His chestnut hair is lengthy. His eyes, though not visible through his cowl, are gold.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Family, Adventurer. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His brown hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Adam studied abroad. After coming to the age of reason, Adam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others.
Ideals: Gifted. Flaws: Insane, Antagonistic, Fearful. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 11000 sp. Freshwater pearl (14 gp).
Dagger Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has no fur. Her ears are large.
Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Spice Merchant father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Ugly, Antagonistic, Disease. Bonds: Religious, Mentor. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee.
Shifting Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. Her fur is orange and curly. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She works hard and plays hard.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.
Motivation: Doesn't want to be a Blacksmith and was forced into it by her family; and regain custody of her daughter
Flaws: Ugly, Addict, Hedonist. Bonds: Family, Poor. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp. Emerald (1100 gp). Chrysoberyl (50 gp). Red garnet (50 gp). Fire opal (1100 gp). Jasper (80 gp). Golden yellow topaz (800 gp).
Cockaby Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His silver hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cockaby wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Disciplined. Flaws: Ugly, Insane, Secretive. Bonds: Rich. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 800 gp. Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a long golden ponytail with little hanging trinkets. Her brown eyes peer out from beneath her feathered brown hat.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a criminal king-pin and mafia family Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She struck the Dyer job and began her own company from there.
Motivation: She feels that her past leaves her morally obligated to help; and she has money and likes to spend it
Ideals: Optimist, Gifted. Bonds: Criminal record, Job, Rich. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 109 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Deep blue spinel (1000 gp). Red spinel (50 gp). Blue quartz (13 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!