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NPC Generator

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Advanced [show]


Dalgal Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a island tribe. A freak accident while working with his Beggar father left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Professionalism. Flaws: Disease. Bonds: Guardian, Nature. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Dalgal Daraln, Male Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 16 (+3)8 (-1)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 8000 cp.


Social Check DCs


Gimurt Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His red hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He has always had a great fascination with Elven culture. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Military, Criminal record. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Gimurt Strongheart, Male Dwarf Commoner 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 62 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: Violet garnet (1000 gp). Tiger eye turquoise (9 gp). Sard (20 gp). Brown-green garnet (130 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has styled his black hair well, parting it to the right. He has several tiny amber earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful slaver made him what he is. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich, Mentor. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Hugh Hybrid, Male Half-Elf Adept 7
Medium (5'7") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 10 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)13 (+1) 13 (+1)10 (+0)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. He has a small bristly mustache and wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a sailor again

Ideals: Pacifist, Gifted. Bonds: Criminal record, Job. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Frouse Scheppen, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 8
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 19 (+4)14 (+2) 14 (+2)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 43000 sp. Smoky quartz (50 gp). Deep blue spinel (800 gp). Amethyst (160 gp). 1 Minor magic item.


Social Check DCs


Ernest Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a violet and brown robe with the hood down. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and meet up once more with his childhood friend

Bonds: Attractive, Job, Adventurer, Religious, Rich. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Ernest Almeida, Male Half-Elf Commoner 15
Medium (5'8") Half-Elf, Neutral Good (CR 15)
Armor Class 8
Hit Points 41 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Deception +6, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2

Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (600 gp). Solid gold idol (900 gp).


Social Check DCs


Shifting Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a pastel shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her yellow fur, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.

Motivation: Her religion dominates her actions.

Ideals: Athletic. Flaws: Sensitive, Selfish. Bonds: Attractive, Religious. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shifting Of Clay, Female Tabaxi Bard 10
Medium (4'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 37 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Arcana +6, Insight +8
Senses Passive Perception 14
Languages Common, Undercommon, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1900 gp.


Social Check DCs


Mogg Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He has a slight overbite and is overall scrawny. His chestnut hair, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better village for his children.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Flaws: Insane, Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Mogg Spalding, Male Half-Orc Monk 4
Medium (6'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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