Nadarr Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black armored body suit, with a simple blue line shooting up and back down. He keeps his rusty crest in a pixie cut. He has gleaming, smiling gold eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of orcs once and for all.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Nadarr took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nadarr was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A deep hatred of orcs; and revenge
Ideals: Fighting, Artistic, Gifted. Bonds: Enemies. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp.
Stannor Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long brown hair kept up in a rat tail. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.
History: Stannor was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to be a engraver again
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 108 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Auran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 1000 pp. Freshwater pearl (14 gp). Bloodstone (70 gp). Jasper (70 gp). Chalcedony (70 gp). Brown-green garnet (90 gp). Black pearl (1400 gp). Black pearl (1400 gp). Azurite (14 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp). Sard (70 gp). Banded agate (14 gp). Deep green spinel (90 gp). Zircon (70 gp). Amber (90 gp). Jade (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Raymond Darby, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of strength around his neck, and a club on his belt, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. His eyes are brown and beady.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Criminal record. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 117 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2300 gp.
Maiathah Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. Her tied-back hair is auburn. Her eyes, though not visible through her cowl, are violet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Herbalist father left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect her home.
Ideals: Logical. Flaws: Disease. Bonds: Poor, Immigrant, Guardian. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Korfel Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. He carries a battered greatsword and tarnished flail as well. He has wavy silver hair. His eyes are gray and catlike.
Personality: Eccentric and domineering, Korfel will drive conversation. He also hits on women, regardless of circumstances.
History: Korfel was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he's looking for his big break
Ideals: Fighting, Extrovert. Bonds: Has a crush, Poor, Adventurer. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A small bag of saffron. (40 gp). Brass mug with jade inlays (200 gp).
Sethrekar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His crest is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Sethrekar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Assassin. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he seems to be bored by most things
Ideals: Passionate. Flaws: Hedonist, Mundane. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Auran, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Aquamarine (400 gp).
Ishgha York, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears many layers of old clothing at all times. His head has been shaved. His violet eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.
History: The child of a Knight, who enjoyed hunting, Ishgha was taken on many hunting expeditions. He worked as a nervous Marshal and found it very stressful. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Nature, Job. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +6
Possessions: 200 gp. 1 Minor magic item.
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