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NPC Generator

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Advanced [show]


Egelina Kenley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses in collared shirts and wears a proper scarf over her head. Her hair is blonde and curly. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Military. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Egelina Kenley, Female Human Cleric 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Chrysoprase (30 gp).


Social Check DCs


Pikar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His auburn hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Military. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pikar Underfoot, Male Halfling Aristocrat 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Nim Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a flail. He wears a feathered hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 2 years.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Nim Ofandrus, Male Elf Cleric 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Efferil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, blue cloak. He wears a broad hat to hide his balding. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: Efferil was born the youngest of three triplets. His childhood dream was to be a Fisher, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Logical. Flaws: Ugly, Emotional. Bonds: Family, Job. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Efferil Wasanthi, Male Elf Paladin 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Myathethil Ariessus, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears tan trousers with grey and blue striped suspenders. She wears various colorful collared shirts. Her hair is long and white with streaks of silver, and is pulled back with small tan clips. Her fair skin shows little sign of her aristocratic breeding.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has drifted from career to career and currently works as a Sailor.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Lazy. Bonds: Poor, Attractive, Job. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Myathethil Ariessus, Female Elf Barbarian 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)9 (-1) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Carnelian (50 gp). Black pearl (200 gp).


Social Check DCs


Donaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright black suits and hats. He wears his green crest down. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Donaar was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Shy. Bonds: Adventurer, Job, Religious. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Donaar Turnuroth, Male Dragonborn Warrior 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)13 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Habor Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He wears his blue hair down. His silver eyes dart from person to person to random spaces in the air.

Personality: Habor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Habor studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Lazy. Bonds: Poor. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Habor Ideal, Male Tiefling Cleric 6
Medium (5'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 10 (+0)17 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Celestial, Orc, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Azurite (8 gp). Pink pearl (160 gp). Sard (20 gp).


Social Check DCs

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