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NPC Generator

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Advanced [show]


Althaea Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a red coat with yellow slacks. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a card on it. Her auburn hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is able to fit into much smaller and tighter spaces than normal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. She's also a talented Farmer, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Bonds: Job, Military. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Althaea Amastacia, Female Elf Warrior 4
Medium (4'11") Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Egelina Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. She has wavy auburn hair. She has gray eyes and a yellow hat with a violet feather.

Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.

History: She was born several months after her father was called into army service. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by illithids. Egelina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against illithids

Flaws: Ugly, Shy, Insomniac. Bonds: Military, Enemies. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Egelina Dalanthan, Female Half-Elf Commoner 4
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Marastyr Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long silver hair kept up in a rat tail. Her eyes, though not visible through her cowl, are hazel.

Personality: Marastyr is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Extrovert. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Marastyr Ungart, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)18 (+4) 11 (+0)10 (+0)
Skills Deception +2, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Orc, Druidic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 170 gp.


Social Check DCs


Euron Hope, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He keeps his long blue hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Immigrant, Rich. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Euron Hope, Male Tiefling Ranger 5
Medium (5'11") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Moonstone (50 gp). Black pearl (1100 gp). Iolite (50 gp).


Social Check DCs


Shedinn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brass crest is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gold.

Personality: He dislikes all the random violence that takes place in the east. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Shedinn was raised in a hard working conservative environment. His first spouse was a Slave Trader, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Pacifist. Bonds: Rich, Job, Family. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Shedinn Jerynomonis, Male Dragonborn Monk 3
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Red-brown spinel (70 gp). Amethyst (70 gp).


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized amber on his left hand. With a patchy chestnut beard and wild chestnut hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Insane, Impulsive. Bonds: Rich, Immigrant, Criminal record. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Bucklal Tealeaf, Male Halfling Ranger 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)6 (-2) 13 (+1)8 (-1)
Skills Deception +1, Religion +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Abalaba Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. Her silver hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Abalaba lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of her son; and she's looking for her big break

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Abalaba Cobblelob, Female Gnome Sorcerer 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)17 (+3) 15 (+2)11 (+0)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Draconic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Masterwork manacles.


Social Check DCs

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