Erias Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: Erias was born in the north. At a young age he loved to build and create. A gifted student he started as a Mortician, but he got bored and became a Locksmith. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Gifted, Persistence. Flaws: Terse. Bonds: Rich, Job. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 114 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Goblin, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 1000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (8000 gp). Carved bone or ivory statuette (30 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eridred Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a grey collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her hair is cut close to her head. Her eyes are blue and catlike.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a very good compulsive liar and kleptomaniac.
History: Eridred was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her arcane talents. Since then, she has sought to make the best of life.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Optimist, Gifted. Bonds: Criminal record, Poor. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp. 1 Banded mail.
Melissa Redfield, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her long brown hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Melissa was born with her father's beautiful face. When Melissa reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Find a way to reverse the transformation of her sister; and expand her business
Ideals: Philantrophist. Bonds: Attractive, Military, Job, Family. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1100 gp. Tourmaline (50 gp). Deep blue spinel (600 gp).
Vapula Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a black costume with the symbols of death on her torso. She wears her red hair up. This red eyed easterner is not easily forgotten.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wishes to resurrect an old love.
Ideals: Justice, Athletic. Flaws: Ugly. Bonds: In love, Nature. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
Possessions: 400 gp.
Quick Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has a slight overbite and is overall scrawny. She wears a colorful flower in her gray fur. Her eyes are a pleasant copper.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north to a Seamstress, Quick learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Seamstress. She has achieved small success as a Seamstress.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic, Fighting. Bonds: Attractive, Nature, Job. Occupation: Seamstress
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 500 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Winchester, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman dresses in collared shirts and wears a proper scarf over her head and is in decent physical shape. Her black hair is lengthy. She has violet eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: From birth she was tutored by a cruel and relentless mentor. Her mother had invested heavily in several trade routes and wanted her to inherit them. By chance she met her sister recently and the two have been together since.
Motivation: Expand her business; and her spouse's relatives view her with great suspicion
Flaws: Hedonist. Bonds: Family, Mentor, Rich, Job. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Jheri Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a slight overbite and is overall scrawny. She keeps her rusty crest in a pixie cut. Her eyes are red and beady.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Jheri lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and wants to raise her children well
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Family. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Lapis lazuli (9 gp). Rock crystal (40 gp). Peridot (40 gp). Violet garnet (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!