Markosian Still, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with green highlights, and long grey pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her blue hair is heavily combed to the right. Her black eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the south. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She comes from a rich southern family. Markosian was born on a far southern forest where she grew up under the tutelage of her mother, an expert Dyer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to get laid; and she is greedy
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Has a crush. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 22 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 11 (+0) | 11 (+0) | 20 (+5) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item.
Orsik Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his blonde hair down. This violet eyed southerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Shy, Greedy. Bonds: Rich. Occupation: Baker
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Gimgen Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, he is an attractive figure. He wears a brown tunic with grey highlights, and long red pants that bunch up around his shoes. His blonde hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Bather, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Family, Poor, Debt. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1500 gp. Blue sapphire (1200 gp). Carnelian (20 gp). Deep blue spinel (200 gp). Lapis lazuli (8 gp).
Rurik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His half smiles and green eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Rurik was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Athletic, Philantrophist. Flaws: Impulsive. Bonds: Attractive. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 31 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Patrin Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his right hand. His crest, while still mostly green, has prominent grey streaks. His gold eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Laborer like his father before him.
Motivation: A strong sense of loyalty to Halfling people; and sabotage a competitor
Ideals: Passionate, Justice. Flaws: Racist. Bonds: In love, Immigrant, Job. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1400 gp. 1 Minor magic item.
William Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear yellow tank tops with black pants. His chestnut hair, when down, is lengthy. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: The child of a Animal Trainer, who enjoyed hunting, William was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and wants his loneliness to end
Flaws: Mundane. Bonds: Has a crush, Nature, Immigrant, Guardian. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 7
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Arannis Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear violet tank tops with grey pants. His hair is chestnut and very short. His eyes are likewise violet. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Architect business at a young age. He was an apprentice working in his mother's forge. He struck the Architect job and began his own company from there.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Impulsive. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 24000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
