Purah Brilliance, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying blue hair a little too much giving a sharp blue color. Her gold unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She works hard and plays hard.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Disciplined. Flaws: Disease, Hedonist. Bonds: Rich. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 200 gp. Coral (50 gp). Chalcedony (70 gp). Jasper (70 gp). Tourmaline (50 gp).
Art In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black fur is lengthy and is close to two feet long. She is baby faced.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born on a small isolated farm. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now mingles about in high society.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Mentor. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Banded agate (12 gp). Iolite (80 gp). White opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tyna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a tight fitting red shirt and pants, marred by teas. Her chestnut hair is cut jaggedly and amateurishly. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy and tries to find solutions quickly.
History: She was raised in a white middle class family as the only child. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to end her boredom
Flaws: Ugly, Addict, Emotional, Lazy, Mundane. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
Chaedi Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She very much looks the part of a Shoemaker. Her long white hair is drawn into a two foot long braid. Her violet eyes dart from person to person to random spaces in the air.
Personality: Chaedi speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast mountains. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Shoemaker soon after.
Motivation: Nothing but the best is good enough for her; and she is terrified, and will act out of fear
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 sp. 4 Thunderstones.
Lewis Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He very much looks the part of a Jeweler. He wears his blonde hair up in a very large beehive style do. His blue eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Flaws: Mundane, Disease. Bonds: Job, Military. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 4000 sp.
Myria TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman likes to wear white tank tops with grey skirt. She is bald on top and has large blonde tufts of hair around her ears. Her hazel eyes are passionate and lively.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a font of random trivia from the lore and stories she has discovered
History: The child of southern immigrants she idolized her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is compelled to act according to her religious beliefs
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 13)
Armor Class 14
Hit Points 74 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 19 (+4) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Orc, Giant, Gnome, Terran
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (2400 gp). Old masterpiece painting (2400 gp). Old masterpiece painting (2400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Wesley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her chestnut hair is smooth and relatively long. She has hazel eyes and a brown hat with a black feather.
Personality: Prone to second guessing herself, she comes off as nervous. She misses her home and complains about the freezing weather, even in summer.
History: She was born at the edge of vast desert. Katherine was born on a far southern desert where she grew up under the tutelage of her father, an expert Junk Dealer. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To be a Roofer again; and to reunite with her old friends
Flaws: Shy. Bonds: Immigrant, Nature, Adventurer, Job. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 95 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
