Eiravel Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan tunic with blue highlights, and long brown pants that bunch up around his shoes. His brown hair is singed and shortened. His fierce amber eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Shoemaker profession.
History: His father raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and to be a shoemaker again
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Nature, Immigrant, Enemies. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1600 sp.
Amnon Bright, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. His fierce silver eyes like to dwell on things.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Poor, Criminal record, Mentor, Attractive. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Trail Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man dresses in pastel turtlenecks beneath a black coat with white slacks. His red fur is unkempt and raggedy. His blue eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Layabout, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 13)
Armor Class 10
Hit Points 53 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Sapphire pendant on gold chain (1800 gp). An abacus with copper, silver and gold markers (140 gp). 1 Medium magic item.
Cask Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She wears a feathered hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She never wears the same outfit twice, unless she absolutely has to.
History: Cask was born with her father's beautiful face. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Ideals: Joker, Artistic. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 59 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon, Giant, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 17000 sp. Pink pearl (80 gp). Deep blue spinel (1500 gp). Obsidian (6 gp). Aquamarine (1500 gp). Chrysoberyl (80 gp). Violet garnet (1500 gp).
Caeldrim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He works hard and plays hard.
History: He was born to loving parents in a slum to the east. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by drow. Caeldrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow
Flaws: Hedonist, Insane. Bonds: Attractive, Enemies, Poor. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: Blue star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.
Dimble Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: Retire the richest man in the east.
Ideals: Artistic, Entrepeneur. Flaws: Emotional, Hedonist. Bonds: Attractive. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Superior lock. 1 Silk rope.
Herleva York, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a long, brown cloak. Her white hair is cut jaggedly and amateurishly. Her green eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Herleva isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She enjoys reading and quiet.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Knight, but she was a colossal failure. She has drifted from career to career and currently works as a Herbalist.
Motivation: She doesn't get along with people that don't share her tastes; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Impeccable, Logical, Fighting. Flaws: Greedy. Bonds: Job. Occupation: Herbalist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!