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NPC Generator

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Advanced [show]


Helen Stratford, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown collared shirt and green skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is very quiet and rarely speaks above a whisper. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a poor family in the city she treasured whatever gifts she got. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Gardener; and she's attracted to the pc

Flaws: Shy. Bonds: Immigrant, Attractive, Has a crush, Poor. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Helen Stratford, Female Human Warrior 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Malachite (16 gp). Deep blue spinel (700 gp).


Social Check DCs


Yurgunn Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her blonde hair is braided into rings. She has several tiny amber earrings on each ear.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Yurgunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Rich, Mentor. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Yurgunn Durthane, Female Dwarf Adept 3
Medium (3'9") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Dynamic Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a colorful flower in her black fur. Her yellow eyes are passionate and lively.

Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Servant but believes her peers are too gung-ho.

History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Pacifist. Flaws: Insane, Racist. Bonds: Rich, Attractive. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Dynamic Of Storm, Female Tabaxi Wizard 11
Medium (5'10") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1700 gp. Fiery yellow corundum (1600 gp). Fire opal (1600 gp). Bloodstone (70 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). Bloodstone (70 gp). Obsidian (9 gp). Citrine (70 gp). Silver pearl (60 gp).


Social Check DCs


Quick Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She wears a brown coat over a yellow low-cut shirt, and a deerstalker hat upon her head. She sports a flattop fur cut. She wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quick took refuge in the old dungeon and found the beat up falchion and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Quick Candle, Female Tabaxi Aristocrat 9
Medium (6'1") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. Silver chalice with lapis lazuli gems (50 gp). Embroidered and bejeweled glove (2000 gp). Black velvet mask with numerous citrines (50 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Norton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Shane was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has worked as a Barber like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Shane Norton, Male Human Cleric 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 91 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Arcana +5, Stealth +7
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. He wears his lavender fur down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Tailor, Trail learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. He has achieved small success as a Tailor.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Job, Criminal record. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Trail In Woods, Male Tabaxi Aristocrat 2
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 17 (+3)16 (+3)
Skills Performance +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs


Lorilla Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a robe, a symbol of strength around her neck, and a kukri on her belt. Her auburn hair is smooth and relatively long. Her eyes are brown and she is always smoking a pipe.

Personality: She is irascible and easily irritated. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north her family was never financially stable. Through the years after Lorilla was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Lorilla's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Lorilla Quillsharpener, Female Gnome Sorcerer 11
Small (3'4") Gnome, Neutral Good (CR 11)
Armor Class 9
Hit Points 65 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)8 (-1) 18 (+4)13 (+1)
Skills Medicine +8, Survival +8
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2700 gp. Lapis lazuli (5 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Sardonyx (20 gp). Pink pearl (100 gp). Emerald (800 gp). Star rose quartz (20 gp). Hematite (5 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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