Everard Royal, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He has shaved his head bald. His eyes are amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To end his boredom.
Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Immigrant, In love. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 110 gp. Red garnet (70 gp).
Mantus Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right leg appears badly burned and disfigured. His red hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 18 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 6 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +3
Possessions: 600 gp.
Shax Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is wearing the road beaten gear of a warrior. Her clothes are grease stained in places. Her blue hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also has developed a complete distrust of the Body Guard profession.
History: She was born in the east, but her parents moved at a very young age to the west. Shax was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Herbalist. She inherited the family business which she has now maintained for 15 years.
Motivation: To be a Body Guard again.
Ideals: Fighting, Optimist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 900 gp.
Ida Fidget, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 6'1". She wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt, and her gloved hand is found clutching a scythe. Her brown hair has been sun bleached extensively. She has amber eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She has achieved small success as a Dilettante.
Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions
Ideals: Joker. Flaws: Insane. Bonds: Religious, Immigrant, Job. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 26 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Geoffrey Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His blonde hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Ideals: Professionalism, Fighting. Flaws: Insane, Antagonistic. Bonds: Rich, Criminal record. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 80 pp.
Travok Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His blonde hair is unkempt and raggedy. His eyes are hazel and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Guardian. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. Tourmaline (130 gp).
Arjhan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. His crest is greying and his face has many wrinkles. He has red eyes and a black hat with a brown feather.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Hunter, who enjoyed hunting, Arjhan was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Enemies, Nature. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Deep blue spinel (200 gp). Aquamarine (200 gp).
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