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Advanced [show]


Right-Handed Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern woman typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. Her white fur is singed and shortened. Her thin eyebrows rest above her beady green eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Athletic, Passionate. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Right-Handed Shoe, Female Tabaxi Commoner 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Draconic, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Trym Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. His white hair is singed and shortened. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A deep hatred of dire rats; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic. Bonds: Nature, In love, Enemies. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Trym Teinithra, Male Half-Elf Cleric 3
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 14 (+2)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 5000 cp.


Social Check DCs


Ootah Wellington, Female Half-Orc [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is almost excessively polite to everyone, even when angry. She uses divination through singing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her psionic abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and someone believes her a fraud

Ideals: Gifted. Flaws: Shy, Greedy. Bonds: Military, Enemies. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Ootah Wellington, Female Half-Orc Wizard 13
Medium (6'0") Half-Orc, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 58 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3000 gp. Chrysoprase (20 gp). Golden yellow topaz (1200 gp). Onyx (20 gp). Star rose quartz (20 gp). Jet (100 gp). Black opal (600 gp). Golden pearl (100 gp). Blue quartz (8 gp). Brown-green garnet (100 gp). Freshwater pearl (8 gp). Banded agate (8 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tight fitting brown shirt and pants. With wild chestnut hair. She has gray eyes and a brown hat with a grey feather.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a pair of adventurers, Gillyd grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and to reunite with her old friends

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Job. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Gillyd Aranore, Female Dwarf Adept 4
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He has no hair. His eyes are silver.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Ahrim Bitter, Male Tiefling Barbarian 13
Medium (5'9") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 95 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Religion +7, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Elven, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 200 pp. Old masterpiece painting (1600 gp). Old masterpiece painting (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports grey clothing, slightly heavier than average wear. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are likewise violet.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is harsh and unforgiving.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trey's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: An old rival family wants him found; and wants his loneliness to end

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Has a crush, Family. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Trey Graeme, Male Human Warlock 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Stealth +0, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Tourmaline (160 gp).


Social Check DCs


Theobald Redfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His silver hair is unkempt and raggedy. His eyes are gray and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Fortune-teller, who enjoyed hunting, Theobald was taken on many hunting expeditions. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Theobald Redfield, Male Human Barbarian 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)11 (+0) 7 (-2)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. Deep blue spinel (200 gp).


Social Check DCs

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