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NPC Generator

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Advanced [show]


Cloak On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his rapier. His gray fur is matted, messy, and big. His hazel eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cloak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Cloak On the Water, Male Tabaxi Adept 4
Medium (5'4") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Mardred Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She has a slight overbite and is overall scrawny. She keeps her brown hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Mardred enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Mardred lived on a farm with her mother, near the main road leading to a nearby town. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Many giants want her driven away; and she loathes her own lifestyle

Flaws: Depressed, Hedonist. Bonds: Attractive, Family, Criminal record, Enemies. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Mardred Bigtoe, Female Dwarf Sorcerer 7
Medium (3'9") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 9 (-1)8 (-1)
Skills Nature +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Burgell Offund, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Burgell hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He takes great joy in being the best Navigator in town.

History: Gifted from a young age, Burgell studied abroad. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He became a Navigator soon after.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic, Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Burgell Offund, Male Gnome Druid 5
Small (3'5") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 14 (+2)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp.


Social Check DCs


Herleva Royston, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of flails, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her long red hair is drawn into a two foot long braid. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is happy with her job as a Shipwright. She turns her eye from what people do, preferring to live and let live. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born several months after her father was called into army service. Like her father and her brother before her, after school she went straight into learning to become a Shipwright. She's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and a rival would like her out of the picture

Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Military. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Herleva Royston, Female Human Aristocrat 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Rurik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. He wears his golden hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west to a Glassblower, Rurik learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Rurik Aranore, Male Dwarf Cleric 6
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +2, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 5000 sp. Golden pearl (140 gp).


Social Check DCs


Pelt Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Junk Dealer uniform. She is portly but not overly obese. Her fur is cinnamon and curly. She has a tattooed face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised in a desert tribe. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To be a Stylist again; and she'd like to take her coworkers down a peg

Ideals: Justice. Flaws: Mundane. Bonds: Job, Nature, In love. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Pelt Of Passion, Female Tabaxi Wizard 3
Medium (4'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 18 (+4)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Decarabia Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She wears her white hair up. She is very pretty but has cold, dead eyes.

Personality: Calm and collected, she is a well trained Baker. She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. Decarabia was born on a far western island where she grew up under the tutelage of her mother, an expert Baker. She has worked as a Baker like her mother before her.

Motivation: She uses money and sex appeal to get what she needs; and to be a map maker again

Ideals: Athletic. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Decarabia Chaos, Female Tiefling Barbarian 6
Medium (5'0") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)12 (+1) 9 (-1)19 (+4)
Skills Intimidation +7, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Alexandrite (200 gp).


Social Check DCs

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