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Advanced [show]


Seven Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally shirtless and showing off her tattooed chest. Her fur is short and brown. Her hazel eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Spy, but she got bored and became a Gardener. She has drifted from career to career and currently works as a Gardener.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Slave, Job. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Seven Blossom, Female Tabaxi Druid 5
Medium (5'11") Tabaxi, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. Deep blue spinel (1100 gp).


Social Check DCs


Bimpnottin Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tan top hat and tan clothes. Her brown hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born at the edge of vast forest. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature, Criminal record. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Bimpnottin Sympony, Female Gnome Expert 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)19 (+4) 12 (+1)8 (-1)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc, Terran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +1

Possessions: 200 gp. Alexandrite (200 gp). Amber (90 gp). Peridot (80 gp). Jade (90 gp). 1 Minor magic item.


Social Check DCs


Theirastra Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her golden hair is smooth and relatively long. Her skin is flawless and her green eyes scan people very quickly.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the east her family was never financially stable. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Blacksmith they were divorced and she won custody of their son. She worked as a Herbalist, and she later adopted a second son.

Motivation: An old rival family wants her found.

Flaws: Cynical. Bonds: Poor, Slave, Attractive, Family. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Theirastra Wasanthi, Female Elf Ranger 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)11 (+0) 7 (-2)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Audhild Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She dresses well, typically a more casual-formal manner. She is an epitome of beauty. Her white hair is styled in orderly dreadlocks. She is baby faced.

Personality: She has always had a great fascination with Gnomish culture. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to raise her children well; and a strong sense of loyalty to gnomish people

Ideals: Logical. Flaws: Racist, Insane. Bonds: Attractive, Family. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Audhild Bloodkith, Female Dwarf Monk 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 6 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Symma Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear blue pants and tee shirts. She wears her red hair up. Her eyes are brown and she is always smoking a pipe.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.

Motivation: To end her boredom.

Ideals: Athletic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Symma Tarkelby, Female Gnome Bard 9
Small (3'4") Gnome, Lawful Evil (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1900 gp. Pink pearl (60 gp).


Social Check DCs


Falkrunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, she is an attractive figure. She wears a grey tunic with pastel highlights, and long brown pants that bunch up around her shoes. Her hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. She wears a mask on her face.

Personality: A skeptical and narcissistic woman, Falkrunn's first love is herself. Her second love is also herself. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a criminal king-pin and mafia family Falkrunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Falkrunn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A rival would like her out of the picture.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Falkrunn Goldfinder, Female Dwarf Barbarian 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Two Llamas Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting brown shirt and pants. He wears his black fur down. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Two Llamas was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and to reunite with his old friends

Ideals: Joker. Bonds: Family, Job, Religious, Adventurer. Occupation: Baker

Voice: Spits words with contempt

Attributes [hide]

Two Llamas Of Clay, Male Tabaxi Wizard 8
Medium (5'10") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)6 (-2) 14 (+2)16 (+3)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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