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NPC Generator

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Advanced [show]


Richard Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he usually wears his yellow robe and has his sai always slung over his shoulder. His red hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Richard Chance, Male Half-Elf Warlock 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 12 (+1)17 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with poetry.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He worked as a nervous Cartwright and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Henry Ramsay, Male Human Paladin 10
Medium (5'2") Human, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 53 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)12 (+1) 9 (-1)14 (+2)
Skills Deception +6, Investigation +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 800 gp. Citrine (50 gp). Blue sapphire (500 gp). Hematite (13 gp). Aquamarine (1000 gp). Amber (120 gp). Malachite (13 gp). Golden pearl (120 gp).


Social Check DCs


Vanchu Shirley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and brown. Her ears are large.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has a minor phobia of water and hates getting wet.

History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Mentor. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Vanchu Shirley, Female Half-Orc Rogue 6
Medium (5'2") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: Jade (50 gp). Amethyst (50 gp).


Social Check DCs


Barfa Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the west. His job bores him to no end. He has decided to make it more interesting.

History: The child of western immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Barfa Chatham, Male Half-Orc Commoner 4
Medium (6'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. Carnelian (40 gp). Chalcedony (40 gp). Banded agate (9 gp). Jasper (40 gp). 1 Minor magic item.


Social Check DCs


Thoradin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting brown shirt and pants and is in decent physical shape. His hair is red and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.

History: Thoradin hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: A strong sense of loyalty to Half-Orc people; and someone believes him a fraud

Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Enemies, Criminal record. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Thoradin Aranore, Male Dwarf Druid 7
Medium (4'2") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Athletics +3, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp.


Social Check DCs


Mary Lester, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is drawn into a tight pony tail with a dagger scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is irascible and easily irritated. She has a habit of throwing herself into exceedingly dangerous situations.

History: Mary was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She struck the Blacksmith job and began her own company from there.

Motivation: Doesn't want to be a Blacksmith and was forced into it by her family; and an old rival family wants her found

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Family. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Mary Lester, Female Human Druid 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 gp.


Social Check DCs


Arannis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear tan tank tops with grey pants. His hair is long and blonde with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive, PTSD, Insomniac. Bonds: Nature. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Arannis Tiltathana, Male Elf Bard 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (20 gp).


Social Check DCs

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