Alexandre Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp.
Egelina Myerscough, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is dressed in earthy colors with a brown and black handkerchief worn on her left side. Sporting a silver mohawk this woman's hair draws a lot of attention. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others.
Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 sp.
Greethen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing a long, green cloak. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His silver crest is long and unkept. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. Golden yellow topaz (200 gp). Aquamarine (200 gp).
Jasmine Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Jasmine was born the youngest of three triplets. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Flaws: Terse. Bonds: Has a crush, Adventurer, Family, Attractive. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 83 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Druidic, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: Alexandrite (300 gp). Tourmaline (80 gp). Black pearl (300 gp). Black pearl (300 gp). Banded agate (9 gp). Hematite (9 gp). Azurite (9 gp). Rhodochrosite (9 gp). Carnelian (40 gp). Freshwater pearl (9 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jasmine Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of rapiers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears her white hair down. Her hazel unseeing eyes seem to look past you.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is frequently practicing swordplay.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Military, Slave. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp.
Delg Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He carries with him a set of scimitars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp. Hematite (8 gp).
Gardain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts. His red hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. Energy wise he seems alert and responsive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Elven compassion; and to protect his home
Ideals: Professionalism, Gifted. Flaws: Racist. Bonds: Guardian, Family. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!