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NPC Generator

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Advanced [show]


Yevelda Kinsley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears dark leathers with embroidery. Her Stetson hat is riddled with cuts and holes. Her fierce amber eyes like to dwell on things.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She is the product a well kept family trust fund and as such has never really known need. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.

Motivation: She is greedy.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Yevelda Kinsley, Female Half-Orc Adept 4
Medium (5'2") Half-Orc, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Eye agate (9 gp). Banded agate (9 gp). Bloodstone (20 gp). 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Meena Murnig, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern woman wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her red hair is thinning but still full. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has all her life been fascinated with writing.

History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic. Bonds: Criminal record, Rich. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Meena Murnig, Female Gnome Monk 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Fibblestib Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with small hat. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fibblestib Murnig, Male Gnome Rogue 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Siffress Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has wavy brown hair. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in a small desert village. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge; and money/treasure

Ideals: Disciplined, Philantrophist. Bonds: Nature, Rich, Enemies. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Siffress Daergel, Female Gnome Monk 5
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Tiger eye turquoise (14 gp). Star rose quartz (60 gp). 1 Half-Plate.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Spice Merchant uniform. He wears a feathered hat to hide his balding. He has brown eyes and a brown hat with a blue feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Optimist. Bonds: Job, Family, Criminal record. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Manfred Gracey, Male Human Warrior 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills History +5, Insight +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorga Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a Stetson hat to cover her moderate length red hair. Her eyes are green.

Personality: She exudes charisma. She is a tour de force of persuasion. Gorga is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born blind and as such lacked many opportunities for work. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has set out to sabotage the competition.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Flaws: Disease. Bonds: Attractive, Family, Job, Adventurer. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Gorga Woods, Female Half-Orc Rogue 3
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)12 (+1) 17 (+3)6 (-2)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 900 sp. 4 Smokesticks.


Social Check DCs


Nimble Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly hand crossbows and scimitars. His yellow fur is unkempt and raggedy. His thin eyebrows rest above his beady yellow eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Criminal record, Military, Debt. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Nimble Prim Posies, Male Tabaxi Monk 7
Medium (5'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 17 (+3)6 (-2)
Skills Medicine +6, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp.


Social Check DCs

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