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NPC Generator

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Advanced [show]


Habor Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He wears his black hair down. His white eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Opinionated, Entrepeneur, Athletic. Flaws: Impulsive. Bonds: Attractive. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Habor Faith, Male Tiefling Commoner 4
Medium (5'2") Tiefling, Neutral Good (CR 4)
Armor Class 9
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)11 (+0) 17 (+3)18 (+4)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Freshwater pearl (5 gp). Aquamarine (600 gp). Coral (100 gp). Black star sapphire (1100 gp).


Social Check DCs


Ilde Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is a font of random trivia from the lore and stories she has discovered

History: Her father raised her in a mountain cabin. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and wants a kiss

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Ilde Bigtoe, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 19 (+4)11 (+0) 14 (+2)5 (-3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Carrie Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a long, blue cloak. His brown hair is kept up in a ponytail inside a broad hat. He has violet eyes and a blue hat with a green feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Carrie is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He became a Mayor soon after.

Motivation: He is a bit of a kleptomaniac; and expand his business

Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Job, Criminal record. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Carrie Siannodel, Male Elf Warlock 4
Medium (4'7") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Megren Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of axes on her belt, each one with a opal on the hilt. Her crest, while still mostly blue, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Dragonborns in the north were limited. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting, Disciplined, Logical. Flaws: Insomniac. Bonds: Immigrant. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Megren Grrrmmballhyst, Female Dragonborn Warrior 4
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 16 (+3)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is knotted and matted. His eyes are blue and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Bertram studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: Seeks redemption.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Stoutman, Male Halfling Expert 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 340 gp.


Social Check DCs


Hupe Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars, and a wedding ring on his left hand. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Insane. Bonds: In love. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Hupe Glenfellow, Male Halfling Barbarian 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 34 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Sherwood, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses like a well dressed Shepherd does. With a patchy auburn beard and wild auburn hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He became a Shepherd soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Entrepeneur. Bonds: Job, Family, Military. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Lance Sherwood, Male Human Commoner 11
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +4

Possessions: 2600 gp. Cloth of gold vestments (90 gp). Old masterpiece painting (2200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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