Merihim Pride, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His brown hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Merihim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Family, Slave. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1300 gp. Jasper (60 gp). Tourmaline (50 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andry Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her red hair is braided into rings. Her eyes are likewise hazel.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: When she was but 6 years old her parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Andry's homeland. Andry decided to take the middle way and become a bodyguard. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To be a Detective again; and to protect her home
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant, Guardian. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Draconic
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp.
Harriet Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a red small hat and red clothes. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her face is scarred and worn.
Personality: She can speak with the recently deceased. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fortune-teller arts, while her father instructed her in etiquette, music and courtly manner. After coming to the age of reason, Harriet took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her painting dream.
Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and she has money and likes to spend it
Ideals: Gifted, Artistic. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Aura Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He usually wears his pastel robe and has his ceremonial dagger always slung over his shoulder. His fur is white and very short. He has gleaming, smiling amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Glassblower, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Antagonistic, Addict. Bonds: Poor. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: Solid gold idol (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Gold music box (2000 gp).
Fallond Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His silver hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are blue.
Personality: He dislikes all the random violence that takes place in the south. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born several months after his mother was called into army service. One day when Fallond was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Fallond was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and his spouse's relatives view him with great suspicion
Ideals: Pacifist. Flaws: PTSD. Bonds: Family, Military, Enemies. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 210 gp. 1 Half-Plate.
Zephan Rise, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, blue shirt, and tan tie. He wears his brown hair down. His half smiles and white eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.
History: Zephan was born with his father's beautiful face. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in kukri use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of goblins.
Ideals: Philantrophist, Gifted, Fighting. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item.
Lance Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He enjoys reading and quiet.
History: Born to a Sailor, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new server responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Slave, Poor, Job. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 6 (-2) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 500 sp.
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