Helen Yeardley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears suspenders and grey workpants. Her shirt is violet, and she wears a heavy grey leather apron most of the time. Her silver hair is singed and shortened. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is very quiet and rarely speaks above a whisper. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Helen hails from a village terrorized by illithids. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and money/treasure
Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Rich. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
Possessions: 200 sp.
Three Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in pastel turtlenecks beneath a white coat with yellow slacks. She has a moderate pudge and is not very fit. Her fur, while still mostly white, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Secretive, Disease, Insomniac. Bonds: Attractive. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 38 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 600 pp. Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (90 gp). Fire opal pendant on a fine gold chain (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (500 gp). 1 Medium magic item.
Patrick Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His auburn hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Patrick has worked very hard to control his curse. He has never given up on his writing dream.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 190 pp. Alexandrite (300 gp).
Panana Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a top hat to hide her balding. Her brown eyes are slightly larger than normal.
Personality: She acts crazy and hedonistic. She is a font of random trivia from the lore and stories she has discovered
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Rich, Religious. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Eye agate (11 gp).
Emeny Tinley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her black hair is kept up in a ponytail inside a Stetson hat. Her fierce amber eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.
History: She was born on a small isolated farm. A freak accident while working with her Miner mother left her crippled. She has achieved small success as a Apothecary.
Motivation: She wants revenge against giants; and revenge
Ideals: Pacifist. Flaws: Disease. Bonds: Job, Nature, Enemies. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 7)
Armor Class 14
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +3
Possessions: 1200 gp.
Calcitro Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. His hair is red and very short. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a slaver, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stableman soon after.
Motivation: To be a Layabout again; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Justice. Bonds: Attractive, Job, Mentor. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Druidic, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Orsik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His tied-back hair is black. His blue eyes peer out from beneath his top grey hat.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.
History: He was born into a rich family. Orsik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: He has a crush on the local Gardener; and he's attracted to the pc
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Family, Has a crush. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp. 1 Half-Plate.
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