Shifting Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white fur is still thick. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Shifting was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A strong sense of loyalty to Elven people; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Rich, Attractive, Criminal record. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Whurbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'11" and wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is smooth and relatively long. His brown eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Whurbin hails from a village terrorized by dire rats. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Chassath Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green collared shirt and white skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her red crest is singed and shortened. Her gold eyes peer out from beneath her broad green hat.
Personality: Chassath hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. Flattery will make her almost putty in your hands.
History: Chassath was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chassath took refuge in the old dungeon and found the beat up flail and armor she uses now. She has achieved small success as a Marshal.
Motivation: To be a Armorer again; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp. Jasper (20 gp). Alexandrite (1100 gp). Onyx (20 gp).
Charles Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. His tied-back hair is white. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Charles was raised in a hard working conservative environment. His childhood dream was to be a Brewer, but he was a colossal failure. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Job, Debt. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 600 gp. Tiger eye turquoise (4 gp). Golden yellow topaz (1200 gp). Amethyst (110 gp). Tiger eye turquoise (4 gp). Carnelian (80 gp). Banded agate (4 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maynild Harper, Female Human [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a violet coat with grey slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.
Personality: This woman loves painting and to teach people painting more than just about anything. She does not believe in violence as a means to an end. She is a dedicated Barber but believes her peers are too gung-ho.
History: She got into the Barber business at a young age. She helped her father out around the business and became quite the natural. She tends to her Barber job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Artistic, Pacifist. Bonds: Attractive, Job. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 6000 cp. 2 Antitoxin.
Beatrice Read, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely grey suit with white socks and a vest with buckled shoes. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady green eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Silver pearl (120 gp).
Joan Cornish, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She has a large brown mantle and cape that has been intricately interwoven into her green robe. Sporting a auburn mohawk this woman's hair draws a lot of attention. This amber eyed easterner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She served in the navy to pay for her family's outstanding loans. Her divine abilities were realized during a raid on her village. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has a crush on the local Spice Merchant; and to find somewhere to settle down
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Has a crush, Military. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Thunderstones.
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