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NPC Generator

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Advanced [show]


Dalaba Offund, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a blue vest and prefers yellow and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long blonde hair is drawn into a two foot long braid. Her eyes are amber and she is always smoking a pipe.

Personality: She snorts whenever she laughs or is feeling confident. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was always a brilliant, if unscrupulous mind. From there she went from mercenary job to mercenary job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Dalaba Offund, Female Gnome Wizard 14
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 31 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Dwarven, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 400 pp. Carnelian (20 gp). Azurite (5 gp). Black star sapphire (900 gp). Amethyst (140 gp). Black pearl (700 gp). 1 Medium magic item.


Social Check DCs


Doudra Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her crest is short and bronze. Her red unseeing eyes seem to look past you.

Personality: A deeply religious woman she believes everything happens for a reason. She uses divination through singing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Religious. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Doudra Ophinshtalajiir, Female Dragonborn Paladin 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Magnifying glass.


Social Check DCs


Andraste Firahel, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean blue cloak covering her clean studded leather. She carries with her a set of hammers on her belt, each one with a sapphire on the hilt. She has wavy white hair. She has a dull look in her hazel eyes.

Personality: She will rave to anyone who will listen. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Mentor, Rich. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Andraste Firahel, Female Elf Rogue 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Roger Clive, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown costume with the symbols of the sun god on his torso. His golden hair is braided into rings. This brown eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Roofer. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Bonds: Job, Family, Criminal record, Guardian, Adventurer. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Clive, Male Human Warlock 7
Medium (6'2") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)18 (+4) 11 (+0)8 (-1)
Skills Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Abyssal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 90 pp. Smoky quartz (50 gp). Jet (110 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tight fitting grey shirt and pants. His chestnut hair is long and unkept. His eyes are likewise blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Nature. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Rangrim Lutgehr, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 210 gp.


Social Check DCs


Gilbert Blankley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he is wearing colorful clothing, dressed as a Weaver. His head has been shaved. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Gilbert Blankley, Male Human Monk 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Two Llamas Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting brown shirt and pants. His yellow fur is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Two Llamas studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Two Llamas and his spouse have recently divorced.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Artistic, Gifted. Flaws: PTSD, Antagonistic. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Two Llamas Blossom, Male Tabaxi Warlock 10
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 300 pp. Golden yellow topaz (1000 gp). Lapis lazuli (8 gp). Black star sapphire (1300 gp). Jade (100 gp). Freshwater pearl (8 gp). Deep blue spinel (1000 gp). Lapis lazuli (8 gp).


Social Check DCs

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